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What's new in Current
- Saw blade multi-select now exposes Width, Height, and Damage Amount in the bulk edit popup, alongside Spin Direction and Spin Speed
- Mechanics editor: the Action block type has been renamed to Event; existing maps are auto-migrated. Trigger linking field is now
eventId
- Mechanics editor: fixed a crash when picking the Player Action Input trigger type so its sub-options render correctly
- Hosting / editing a map no longer fails to load due to a syntax error in
host.html
- Dashboard navigation now detects iframes and uses
location.href instead of opening new tabs, avoiding popup blocks
- Coins — collectable currency with global/player scope
- Bouncers — spring pads that launch the player in any direction
- Coins and bouncers now use dedicated SVG sprites; bouncer rotate now syncs launch/appearance direction
- Add Type (
Add / Replace / Overlap) now works for all add tools, including teleportal, coin, text, zone, spinner, and button
- Coin move/duplicate snapping now aligns to the center of a grid block
- Coin floating animation timing now varies per coin (phase/speed), so coins flow differently
- Move and Duplicate actions now also trigger tile placement sound feedback
- Collected coins now disappear immediately on pickup
- HK plugin improvements: wall jumps now match normal jump height, super dash wall-hit freezes the player briefly, and Mantis Claw ignores teleportal/coin/bouncer surfaces.
- End point now only appears gray when a coin requirement exists and is unmet.
- Sign-in now shows a clear error message when username or password is incorrect
- Admin chat command /title [player] [text] shows large centered text (supports
username, @s, @a, @p, @r)
- All-spike touchbox mode
- Saw blades (spinners) — rotating circular hazards
- Buttons — interaction/pressure-plate triggers
- Block textures (solid, brick, …)
- Multi-select tool for bulk editing
- Text objects — in-world text labels with full font/alignment control
- Plugin framework (HK, HP, Code plugins)
Topics