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Overview

Blocks are solid 32×32 px objects the player can stand on, jump off, and push against. In the current version, blocks can have a visual texture overlaid on top of their color.

Textures

Texture valueAppearance
nonePlain filled rectangle with bevel (default).
solidFlat, no bevel — good for seamless tiling.
brickBrick pattern drawn over the fill color.

Config options

OptionDefaultDescription
Color#787878Fill color of the block face.
TexturenoneVisual texture overlay (none / solid / brick).
Opacity100Transparency 0–100. 0 = fully invisible but still solid by default.
RotationVisual rotation (90° steps). Does not affect the square collision shape.
Flip HorizontalOffMirrors the block texture horizontally.
CollisionOnWhen off the block is purely decorative.
Layer0Draw order relative to other objects.

Rendering

Without a texture, blocks are drawn as filled rectangles with a 1 px bevel (lighter top/left edges, darker bottom/right). The bevel color is derived automatically from the block's fill color. With the solid texture the bevel is omitted for seamless edges.