Solid platforming surface — the core building unit of every Parkoreen map, now with texture support.
Blocks are solid 32×32 px objects the player can stand on, jump off, and push against. In the current version, blocks can have a visual texture overlaid on top of their color.
| Texture value | Appearance |
|---|---|
none | Plain filled rectangle with bevel (default). |
solid | Flat, no bevel — good for seamless tiling. |
brick | Brick pattern drawn over the fill color. |
| Option | Default | Description |
|---|---|---|
| Color | #787878 | Fill color of the block face. |
| Texture | none | Visual texture overlay (none / solid / brick). |
| Opacity | 100 | Transparency 0–100. 0 = fully invisible but still solid by default. |
| Rotation | 0° | Visual rotation (90° steps). Does not affect the square collision shape. |
| Flip Horizontal | Off | Mirrors the block texture horizontally. |
| Collision | On | When off the block is purely decorative. |
| Layer | 0 | Draw order relative to other objects. |
Without a texture, blocks are drawn as filled rectangles with a 1 px bevel (lighter top/left edges, darker bottom/right). The bevel color is derived automatically from the block's fill color. With the solid texture the bevel is omitted for seamless edges.