← Current Overview
General
- Map NameUntitledDisplay name for the map.
- Author(empty)Creator credit shown on the map screen.
- Backgroundsky
sky — daytime clouds. galaxy — space backdrop with purple clouds.
Physics
- Gravity0.71Downward acceleration applied each tick. Higher = heavier feel.
- Jump Force-13.2Vertical velocity on jump (negative = upward). More negative = higher jump.
- Player Speed5Horizontal movement speed in pixels per tick.
- Max Jumps1How many times the player can jump before landing.
- Infinite JumpsOffIf on, jump count is never exhausted.
- Additional Air JumpOffGrants an extra mid-air jump (double-jump).
- Die Line Y1000Y position (px) at which the player instantly dies if they fall below it.
Spike settings
- Spike TouchboxnormalGlobal hitbox mode:
normal, full, tip, ground, flag, air, all-spike.
- Drop Hurt OnlyOffSpikes only kill when the player is falling onto them.
Default colors
- Block Color#787878Default color for new blocks.
- Spike Color#c45a3fDefault color for new spikes.
- Text Color#000000Default color for new text objects.
- Portal Color#9b59b6Default color for new teleportals.
- Bouncer Color#461A0CDefault color for new bouncers.
Coin settings
- Show Coin CounterOnDisplays the coin counter HUD during gameplay when coins are present on the map.
Checkpoint colors
- Inactive Color#808080Untouched checkpoint color.
- Touched Color#2196F3Previously-passed checkpoint color.
- Active Color#4CAF50Current active respawn checkpoint color.
Cloud colors
- Cloud Color (Sky)#ffffffCloud tint when background is
sky.
- Cloud Color (Galaxy)#9382a8Cloud tint when background is
galaxy.