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Overview

Buttons are interactive objects that can be clicked by the player or activated when the player walks onto them. They can be connected to plugin scripts to trigger events when pressed.

Interaction modes

ModeTrigger conditionVisual style
click Player clicks the button in gameplay Raised button with a face; shows label/tooltip on hover
collide Player physically lands on / walks into the button Flat pressure-plate style

Config options

OptionDefaultDescription
Button Interactionclickclick or collide.
Only OnceOffIf on, the button activates only once per game session and cannot be triggered again.
Display Name(empty)Label rendered on top of or near the button during gameplay. Visible to the player.
Display Description(empty)Secondary text shown as a tooltip when the player hovers over the button.
ColorautoMain body color of the button.
Opacity100Transparency 0–100.
RotationVisual rotation in 90° steps.
Flip HorizontalOffMirrors the button sprite.
Layer0Draw order.
Button events are handled by plugin scripts (e.g. the Code plugin). Without a plugin, pressing a button has no built-in effect.