An interactive trigger — either a clickable button or a pressure-plate style collide trigger.
Buttons are interactive objects that can be clicked by the player or activated when the player walks onto them. They can be connected to plugin scripts to trigger events when pressed.
| Mode | Trigger condition | Visual style |
|---|---|---|
click |
Player clicks the button in gameplay | Raised button with a face; shows label/tooltip on hover |
collide |
Player physically lands on / walks into the button | Flat pressure-plate style |
| Option | Default | Description |
|---|---|---|
| Button Interaction | click | click or collide. |
| Only Once | Off | If on, the button activates only once per game session and cannot be triggered again. |
| Display Name | (empty) | Label rendered on top of or near the button during gameplay. Visible to the player. |
| Display Description | (empty) | Secondary text shown as a tooltip when the player hovers over the button. |
| Color | auto | Main body color of the button. |
| Opacity | 100 | Transparency 0–100. |
| Rotation | 0° | Visual rotation in 90° steps. |
| Flip Horizontal | Off | Mirrors the button sprite. |
| Layer | 0 | Draw order. |