← Editor
Block
- Color#787878Fill color of the block.
- TexturenoneOptional visual texture overlay:
none, solid, brick.
- Opacity100%Transparency 0–100.
- Layer0Draw order.
- CollisionOnToggle collision.
Obstacle — Spike
- Color#c45a3fSpike fill color.
- Opacity100%Transparency 0–100.
- Layer0Draw order.
Obstacle — Saw Blade
- Color#787878Blade fill color.
- Spin Speed2Rotational speed in degrees per tick.
- Spin DirectionClockwise
Clockwise (1) or Counter-clockwise (-1).
- Opacity100%Transparency 0–100.
- Layer0Draw order.
Game Item — Checkpoint
- Opacity100%Transparency 0–100.
- Layer0Draw order.
Game Item — Zone
- Name(empty)Zone identifier label in editor.
- Color#9b59b6Editor tint color.
- Opacity100%Editor visualization opacity.
Game Item — Teleportal
- Teleportal Name(required)Unique ID for linking portals.
- Send To(empty)Comma-separated destination portal names.
- Color#9b59b6Glow color.
- Opacity100%Transparency 0–100.
Game Item — Coin
- Coin Amount1How many coins this pickup awards.
- Coin Activity Scopeglobal
global — collected once for everyone. player — each player collects independently.
- Opacity100%Transparency 0–100.
- Layer0Draw order.
Game Item — Bouncer
- Bouncer Strength15Launch velocity; range 5–50.
- Bouncer Direction0° (up)Launch angle:
0 = up, 90 = right, 180 = down, 270 = left.
- Color#461A0CBouncer pad color.
- Opacity100%Transparency 0–100.
- Layer0Draw order.
Game Item — Button
- Button Interactionclick
click — player clicks the button. collide — activates when the player walks onto it (pressure plate style).
- Only OnceOffIf on, the button can only be activated once per session.
- Display Name(empty)Label shown on or above the button.
- Display Description(empty)Tooltip description shown when hovering the button.
- ColorautoButton body color.
- Opacity100%Transparency 0–100.
- Layer0Draw order.
Text
- Content(empty)The text string displayed in the world.
- FontParkoreen GameFont family. Built-in:
Parkoreen Game. Additional fonts may be added via the Code plugin.
- Font Size16Text size in pixels.
- Color#000000Text fill color.
- Horizontal Alignleft
left, center, or right.
- Vertical Aligntop
top, center, or bottom.
- Horizontal Spacing0Extra letter spacing in pixels.
- Vertical Spacing0Extra line spacing in pixels.
- Opacity100%Transparency 0–100.
- Layer0Draw order.
Spawn / End
- Type—Spawn point (player start) or End point (level goal).
- Layer0Draw order.