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← Current Overview

Grid & snapping

All objects snap to a 32×32 px grid. Grid lines are visible on the canvas in edit mode.

Toolbar buttons

ButtonPurpose
⚙️ ConfigOpens the Map Config panel
AddOpens the Add menu to select a placement mode
📋 LayersOpens the Layers panel
Test GameEnters tester mode

Editor tools

ToolShortcutDescription
FlyGFree camera pan by click-drag or WASD.
MoveMDrag a single object to reposition it on the grid.
EraseEClick or drag to delete objects.
RotateRClick an object to rotate it 90° clockwise.
Rotate LeftClick an object to rotate it 90° counter-clockwise.
DuplicateDClick an object to place a copy next to it.
SelectSDrag a selection rectangle to multi-select objects. See below.

Multi-select

Use the Select tool to drag a box around multiple objects. When objects are selected:

Placement modes

ModeObjects available
BlockSolid ground blocks
ObstacleSpikes, Saw blades
Game Item / KoreenCheckpoints, Zones, Teleportals, Coins, Bouncers, Buttons
TextIn-world text labels
Spawn / EndSpawn point, End goal

Object inspector

Click any placed object to open its Object Inspector — shows all per-object config settings. For multi-selected objects, shared settings are shown and edited collectively.

Keyboard shortcuts

KeyAction
GFly
MMove
EErase
RRotate clockwise
DDuplicate
SSelect (multi-select)
Ctrl+ZUndo
Ctrl+YRedo
EscapeCancel placement / exit mode
See Placement Toolbar for all placement option details.