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Overview

Text objects render a string of text directly in the game world. They are purely visual — the player can pass through them. Text supports custom fonts loaded via the Code plugin, alignment options in both axes, and per-character and per-line spacing.

Fonts

Font nameSource
Parkoreen GameBuilt-in pixel/retro-style font, always available.
Custom fontsAdditional .ttf fonts can be registered via the Code plugin.

Config options

OptionDefaultDescription
Content(empty)The text string to display. Supports newlines.
FontParkoreen GameFont family name.
Font Size16Text height in pixels.
Color#000000Text fill color.
Horizontal AlignleftHow multi-line text is aligned: left, center, right.
Vertical AligntopWhere the text block anchors within its bounding box: top, center, bottom.
Horizontal Spacing0Extra pixels added between characters (letter-spacing).
Vertical Spacing0Extra pixels added between lines (line-spacing).
Opacity100Transparency 0–100.
RotationVisual rotation in 90° steps.
Flip HorizontalOffMirrors the text rendering.
Layer0Draw order.

Preview in editor

The placement toolbar shows a live preview of the text label with the current font, size, and color settings. The preview background automatically contrasts the text color so it is always readable.

Use negative Horizontal Spacing values to tighten letter-spacing for a compact look.