In-world text labels with full font, alignment, and spacing control.
Text objects render a string of text directly in the game world. They are purely visual — the player can pass through them. Text supports custom fonts loaded via the Code plugin, alignment options in both axes, and per-character and per-line spacing.
| Font name | Source |
|---|---|
| Parkoreen Game | Built-in pixel/retro-style font, always available. |
| Custom fonts | Additional .ttf fonts can be registered via the Code plugin. |
| Option | Default | Description |
|---|---|---|
| Content | (empty) | The text string to display. Supports newlines. |
| Font | Parkoreen Game | Font family name. |
| Font Size | 16 | Text height in pixels. |
| Color | #000000 | Text fill color. |
| Horizontal Align | left | How multi-line text is aligned: left, center, right. |
| Vertical Align | top | Where the text block anchors within its bounding box: top, center, bottom. |
| Horizontal Spacing | 0 | Extra pixels added between characters (letter-spacing). |
| Vertical Spacing | 0 | Extra pixels added between lines (line-spacing). |
| Opacity | 100 | Transparency 0–100. |
| Rotation | 0° | Visual rotation in 90° steps. |
| Flip Horizontal | Off | Mirrors the text rendering. |
| Layer | 0 | Draw order. |
The placement toolbar shows a live preview of the text label with the current font, size, and color settings. The preview background automatically contrasts the text color so it is always readable.