Linked portals that instantly transport the player between map locations.
Teleportals warp the player to a linked destination portal on contact. Each teleportal has a unique name and two connection lists — Send To (portals this portal sends players to) and Receive From (portals allowed to send players here).
A link is only active when both sides are configured: portal A must list B in its Send To, and portal B must list A in its Receive From. Setting only one side creates no connection.
A.B to portal A's Send To list.B.A to portal B's Receive From list.The editor highlights connections in green when both sides are set (valid) and red when only one side is set (no teleport). A portal can have multiple Send To entries to link to several destinations.
| Option | Default | Description |
|---|---|---|
| Teleportal Name | (required) | Unique identifier for this portal. Used in other portals' Send To / Receive From lists. |
| Send To | (empty) | List of portal names this portal sends the player to on contact. |
| Receive From | (empty) | List of portal names allowed to send players here. |
| Color | #9b59b6 | Portal glow color. |
| Opacity | 100 | Transparency 0–100. |
| Rotation | 0° | Visual rotation. |
| Flip Horizontal | Off | Mirrors the portal sprite. |
| Layer | 0 | Draw order. |