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Overview

Teleportals warp the player to a linked destination portal on contact. Each teleportal has a unique name and two connection lists — Send To (portals this portal sends players to) and Receive From (portals allowed to send players here).

Linking portals

A link is only active when both sides are configured: portal A must list B in its Send To, and portal B must list A in its Receive From. Setting only one side creates no connection.

  1. Place portal A — give it a unique name, e.g. A.
  2. Add B to portal A's Send To list.
  3. Place portal B — give it a unique name, e.g. B.
  4. Add A to portal B's Receive From list.

The editor highlights connections in green when both sides are set (valid) and red when only one side is set (no teleport). A portal can have multiple Send To entries to link to several destinations.

Config options

OptionDefaultDescription
Teleportal Name(required)Unique identifier for this portal. Used in other portals' Send To / Receive From lists.
Send To(empty)List of portal names this portal sends the player to on contact.
Receive From(empty)List of portal names allowed to send players here.
Color#9b59b6Portal glow color.
Opacity100Transparency 0–100.
RotationVisual rotation.
Flip HorizontalOffMirrors the portal sprite.
Layer0Draw order.
A link requires both sides: A's Send To must contain B, and B's Receive From must contain A. One-way entries produce no connection.