A circular, rotating hazard that kills the player on contact.
Saw blades (internally called spinners) are 32×32 circular obstacles that spin continuously in the editor and during gameplay. Like spikes, touching a saw blade kills the player.
The circular collision shape means orientation does not affect gameplay — the blade is equally dangerous from all sides.
| Option | Default | Description |
|---|---|---|
| Color | #787878 | Blade fill color. |
| Size (Width × Height) | 2 × 2 blocks | Blade dimensions. Single-object edit uses the Adjust Size drag mode; multi-edit accepts numeric block values directly. Minimum: 1 block (32 px) per axis. |
| Spin Speed | 1 | Rotation speed multiplier (also affects degrees per tick). Min: 0 (no spin), step 0.1. |
| Spin Direction | Clockwise (1) | Clockwise (1) or Counter-clockwise (-1). |
| Damage Amount | 1 | HP removed when the player touches the blade (used by the HP plugin; otherwise treated as instant kill). |
| Opacity | 100 | Transparency 0–100. |
| Rotation | 0° | Visual starting angle. |
| Flip Horizontal | Off | Mirrors the blade sprite. |
| Layer | 0 | Draw order. |
When multiple saw blades are selected with the Select tool, the shared Object Config panel exposes the saw-blade-specific fields so they can be edited together:
MIXED placeholder appears when blades currently differ in size; entering a value applies it to all of them.0 creates a perfectly still blade — useful as a decorative circular obstacle.