Respawn markers with three visual states configurable in Map Config.
Checkpoints are flag/post objects the player walks through to save their progress. The most recently activated checkpoint is where the player respawns on death.
| State | Default color | Condition |
|---|---|---|
| Inactive | #808080 (gray) | Never been touched by the player. |
| Touched | #2196F3 (blue) | Player passed it but it is not the current respawn point. |
| Active | #4CAF50 (green) | Current active respawn point. |
All three colors are customizable in Map Config → Checkpoint Colors.
| Option | Default | Description |
|---|---|---|
| Opacity | 100 | Transparency 0–100. |
| Rotation | 0° | Visual rotation in 90° steps. |
| Flip Horizontal | Off | Mirrors the checkpoint sprite. |
| Layer | 0 | Draw order. |