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Overview

Checkpoints are flag/post objects the player walks through to save their progress. The most recently activated checkpoint is where the player respawns on death.

Visual states

StateDefault colorCondition
Inactive#808080 (gray)Never been touched by the player.
Touched#2196F3 (blue)Player passed it but it is not the current respawn point.
Active#4CAF50 (green)Current active respawn point.

All three colors are customizable in Map Config → Checkpoint Colors.

Respawn behavior

Config options

OptionDefaultDescription
Opacity100Transparency 0–100.
RotationVisual rotation in 90° steps.
Flip HorizontalOffMirrors the checkpoint sprite.
Layer0Draw order.