← All Versions
This article documents the
complete feature set of v0.0, not just what changed. For differences between versions, see the
Changelog.
Topics in this version
What is v0.0?
v0.0 is the foundation of Parkoreen. It established the core loop: place blocks and spikes, host a room, and let players race through the map. The game uses a grid-based editor with real-time multiplayer networking. Physics are by the game engine (gravity, jump, wall-slide).
What exists in v0.0
- Blocks — solid ground tiles placed on a 32×32 grid
- Spikes — rotatable hazard tiles with configurable touchbox modes
- Spawn point and end point — mark where the player starts and where they must reach
- Physics — gravity, jump, max fall speed
- Fly mode — free camera movement in the editor
- Layers system — objects can be placed on different depth layers
- Multiplayer rooms — host a room and play together in real time
- Map persistence — auto-save and manual save
- Erase tool — remove objects
- Color picker — set block / spike colors
- Rotate — rotate blocks and spikes 90° at a time
- Opacity — set object transparency
What does NOT exist in v0.0
- Zones, teleportals, checkpoints → added in v0.1
- Plugin system (Hollow Knight, HP, Code) → added in v0.2
- Saw blades, buttons, block textures → added in v0.3
- Coins, bouncers, all-spike mode, multi-select → added in Current