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Overview
When you select a placement mode (Block, Obstacle, or Spawn/End), a contextual toolbar appears. The options change depending on what you are placing.
Common options (all placement modes)
| Option | Type | Description |
| Color | Color picker | The fill color of the object. Click the color swatch to open the color picker. |
| Opacity | Number 0–100 | How transparent the object is. 100 = fully opaque, 0 = fully invisible. Default 100. |
Block options
| Option | Description |
| Appearance | Select Ground (solid block) as the visual type. |
| Collision | Toggle whether the block is physically solid. Disabling collision lets the block be used purely as decoration. |
| Layer | Which depth layer (0–4) new blocks are placed on. 0 is behind most objects; 4 is in front of everything. |
Obstacle (spike) options
| Option | Description |
| Spike Touchbox | Override the world-default spike touchbox mode for newly placed spikes. See Spike for mode descriptions. |
| Damage Amount | How much HP the spike removes on contact (default 1). Only relevant when a health plugin is active. |
| Layer | Depth layer for newly placed spikes. |
Spawn / End options
| Option | Description |
| Type | Switch between placing the Spawn point (where players start) or the End goal (where they must reach to finish). |
| Color | Color for the spawn/end marker visual. |
Only one spawn point and one end point can be active at a time. Placing a new spawn point replaces the old one.