/ / v0.0 / Editor ← Parkoreen
← v0.0 Overview

Overview

The Parkoreen editor is a canvas-based, grid-aligned map creator. Everything snaps to a 32×32 pixel grid. Objects are placed, moved, and erased using the toolbar on the left side and additional tools on the bottom toolbar.

Grid

The game world uses a 32 px grid. When you place a block, it snaps to the nearest grid cell. The grid is visible as faint lines in the editor. All objects (blocks, spikes, spawn/end markers) are aligned to this grid.

Toolbar buttons

ButtonPurpose
⚙️ ConfigOpens the Map Config panel (physics, background, defaults)
AddOpens the Add menu to start placing blocks, obstacles, or game items
📋 LayersOpens the Layers panel to reorder / toggle visibility of object layers

Editor tools

ToolShortcutDescription
FlyGMove the editor camera freely by dragging the canvas or using WASD.
MoveMClick and drag an object to reposition it on the grid.
EraseEClick or drag to erase objects. The eraser can target blocks, spikes, or all objects depending on eraser settings.
RotateRClick an object to rotate it 90° clockwise.
DuplicateDClick an object to duplicate it in place, then drag the copy.

Camera navigation

Keyboard shortcuts (editor mode)

KeyAction
GActivate Fly tool
EActivate Erase tool
MActivate Move tool (drag player in admin mode)
RRotate selected / clicked object
DDuplicate selected object
Ctrl+ZUndo last action
Ctrl+YRedo
EscapeCancel current placement / exit current mode

Layers

Every object has a layer from 0 to 4. Objects on higher layers render on top of lower-layer objects. The spawn and end markers are always visible and not assigned to a player-visible layer.

The Layers panel lists all objects grouped by layer. You can toggle layer visibility using the eye icon (editor view only — all layers are always active during play).

Placement modes

Click Add (➕) to open the add menu. In v0.0 the available placement types are:

While in a placement mode the toolbar changes to show options relevant to the type being placed (color, opacity, spike touchbox mode, etc.).

Hosting & saving

Click Host Game to start a multiplayer room with the current map. The map auto-saves periodically and also when you close or navigate away from the page.

See Placement Toolbar for all the options on the placement bar.