The Parkoreen map editor — tools, grid, keyboard shortcuts, and camera controls in v0.0.
The Parkoreen editor is a canvas-based, grid-aligned map creator. Everything snaps to a 32×32 pixel grid. Objects are placed, moved, and erased using the toolbar on the left side and additional tools on the bottom toolbar.
The game world uses a 32 px grid. When you place a block, it snaps to the nearest grid cell. The grid is visible as faint lines in the editor. All objects (blocks, spikes, spawn/end markers) are aligned to this grid.
| Button | Purpose |
|---|---|
| ⚙️ Config | Opens the Map Config panel (physics, background, defaults) |
| ➕ Add | Opens the Add menu to start placing blocks, obstacles, or game items |
| 📋 Layers | Opens the Layers panel to reorder / toggle visibility of object layers |
| Tool | Shortcut | Description |
|---|---|---|
| Fly | G | Move the editor camera freely by dragging the canvas or using WASD. |
| Move | M | Click and drag an object to reposition it on the grid. |
| Erase | E | Click or drag to erase objects. The eraser can target blocks, spikes, or all objects depending on eraser settings. |
| Rotate | R | Click an object to rotate it 90° clockwise. |
| Duplicate | D | Click an object to duplicate it in place, then drag the copy. |
| Key | Action |
|---|---|
| G | Activate Fly tool |
| E | Activate Erase tool |
| M | Activate Move tool (drag player in admin mode) |
| R | Rotate selected / clicked object |
| D | Duplicate selected object |
| Ctrl+Z | Undo last action |
| Ctrl+Y | Redo |
| Escape | Cancel current placement / exit current mode |
Every object has a layer from 0 to 4. Objects on higher layers render on top of lower-layer objects. The spawn and end markers are always visible and not assigned to a player-visible layer.
The Layers panel lists all objects grouped by layer. You can toggle layer visibility using the eye icon (editor view only — all layers are always active during play).
Click Add (➕) to open the add menu. In v0.0 the available placement types are:
While in a placement mode the toolbar changes to show options relevant to the type being placed (color, opacity, spike touchbox mode, etc.).
Click Host Game to start a multiplayer room with the current map. The map auto-saves periodically and also when you close or navigate away from the page.