/ / v0.0 / Block ← Parkoreen
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What is a block?

A block is a solid rectangular tile that the player can stand on, walk into, and jump off of. Blocks are the primary material for building floors, walls, ceilings, and platforms.

Blocks snap to the 32×32 px grid. You can drag to paint a rectangle of blocks in one stroke.

Rendering

A block is rendered as a filled rectangle in its configured color. In solid texture mode (the only texture in v0.0), a subtle highlight is drawn on the top-left edges and a shadow on the bottom-right edges to give a 3D bevel look.

The bevel is only drawn when the block is at least 16×16 px.

Object config settings

Clicking a block with the Select/Inspector tool (or right-clicking it) opens the object config panel:

SettingDefaultDescription
NameautoAn optional label used in the Layers panel. Does not affect gameplay.
ColorWorld defaultThe fill color of this block. Overrides the world default block color for this specific block.
Opacity1.0 (100%)Transparency. 1 = fully opaque; 0 = invisible. Stored as 0–1 internally; displayed as 0–100% in the editor.
RotationRotation angle in degrees (0, 90, 180, 270). Use the rotate buttons or R shortcut.
Flip HorizontaloffMirror the block horizontally. Useful for asymmetric textures.
CollisiononWhether the block is physically solid. Disable for purely decorative blocks.
Layer0Render depth. 0 = back; 4 = front. Affects draw order only — all layers are physically active unless collision is disabled.

Collision

When collision is on, the player cannot walk or fall through the block. The game performs separate ground and side collision checks so the player lands on top, slides along walls, and bumps their head on ceilings correctly.

When collision is off, the block is purely decorative — the player passes through it freely.

Layers

Layer values 0–4:

All layers participate in collision regardless of draw order.

In v0.0, blocks can only have the solid texture. Block textures (e.g. Brick) were added in v0.3.