/ / v0.0 / Map Config ← Parkoreen
← v0.0 Overview
The Map Config panel is opened by clicking the ⚙️ Config button in the editor toolbar. Settings here apply to the entire map and are saved with the map file.

General

SettingDefaultDescription
Map NameUntitled MapThe display name of the map shown in the dashboard and room list.
BackgroundskyThe background style. Options: sky (light blue sky with clouds), galaxy (dark space background with clouds in a galaxy color). Clouds are rendered automatically based on this choice.

Physics

SettingDefaultDescription
Gravity0.71Downward acceleration applied every frame. Higher = faster falling; lower = floatier feel. Must be a positive number.
Jump Force−13.2Vertical velocity applied when the player jumps. Must be negative (upward). More negative = higher jump.
Player Speed5Horizontal movement speed. Higher = faster left/right movement. Must be positive.
Max Jumps1How many times the player can jump before landing. Set to 2 for double-jump, etc.
Infinite JumpsoffIf enabled, the player can jump unlimited times mid-air.
Additional Air JumpoffIf enabled, the player gets one extra jump if they walk off a ledge without jumping (coyote-time style).
Die Line Y1000The Y coordinate (world units, positive = downward) below which the player dies automatically. Prevents players from falling forever off the bottom of the map.

Default Object Colors

These colors are used when placing new objects. Individual objects can override them after placement.

SettingDefaultWhat it affects
Default Block Color#787878Fill color for newly placed blocks.
Default Spike Color#c45a3fFill color for newly placed spikes.
Default Text Color#000000Fill color for newly placed text objects.

Spike Settings

SettingDefaultDescription
Spike TouchboxnormalThe default touchbox mode applied to all spikes that do not have an individual override. See Spike for mode descriptions.
Drop Hurt OnlyoffWhen enabled, spikes only damage the player if they are moving toward the spike tip (e.g. falling onto an upward-facing spike). Landing on the flat side from the wrong direction is safe. Applies to all spikes unless individually overridden.

Cloud colors

SettingDefaultDescription
Sky Cloud Color#ffffffColor of clouds when background is sky.
Galaxy Cloud Color#9382a8Color of clouds when background is galaxy.

Checkpoint Colors

Not yet custom-configurable in v0.0. The engine uses hardcoded defaults:

Checkpoints are not available in v0.0 (added in v0.1).