← v0.0 Overview
The Map Config panel is opened by clicking the ⚙️ Config button in the editor toolbar. Settings here apply to the entire map and are saved with the map file.
General
| Setting | Default | Description |
| Map Name | Untitled Map | The display name of the map shown in the dashboard and room list. |
| Background | sky | The background style. Options: sky (light blue sky with clouds), galaxy (dark space background with clouds in a galaxy color). Clouds are rendered automatically based on this choice. |
Physics
| Setting | Default | Description |
| Gravity | 0.71 | Downward acceleration applied every frame. Higher = faster falling; lower = floatier feel. Must be a positive number. |
| Jump Force | −13.2 | Vertical velocity applied when the player jumps. Must be negative (upward). More negative = higher jump. |
| Player Speed | 5 | Horizontal movement speed. Higher = faster left/right movement. Must be positive. |
| Max Jumps | 1 | How many times the player can jump before landing. Set to 2 for double-jump, etc. |
| Infinite Jumps | off | If enabled, the player can jump unlimited times mid-air. |
| Additional Air Jump | off | If enabled, the player gets one extra jump if they walk off a ledge without jumping (coyote-time style). |
| Die Line Y | 1000 | The Y coordinate (world units, positive = downward) below which the player dies automatically. Prevents players from falling forever off the bottom of the map. |
Default Object Colors
These colors are used when placing new objects. Individual objects can override them after placement.
| Setting | Default | What it affects |
| Default Block Color | #787878 | Fill color for newly placed blocks. |
| Default Spike Color | #c45a3f | Fill color for newly placed spikes. |
| Default Text Color | #000000 | Fill color for newly placed text objects. |
Spike Settings
| Setting | Default | Description |
| Spike Touchbox | normal | The default touchbox mode applied to all spikes that do not have an individual override. See Spike for mode descriptions. |
| Drop Hurt Only | off | When enabled, spikes only damage the player if they are moving toward the spike tip (e.g. falling onto an upward-facing spike). Landing on the flat side from the wrong direction is safe. Applies to all spikes unless individually overridden. |
Cloud colors
| Setting | Default | Description |
| Sky Cloud Color | #ffffff | Color of clouds when background is sky. |
| Galaxy Cloud Color | #9382a8 | Color of clouds when background is galaxy. |
Checkpoint Colors
Not yet custom-configurable in v0.0. The engine uses hardcoded defaults:
- Default state — gray
#808080
- Active (current respawn) — green
#4CAF50
- Touched (already used) — blue
#2196F3
Checkpoints are not available in v0.0 (added in v0.1).