/ / v0.0 / Tester Mode ← Parkoreen
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What is Tester Mode?

Tester Mode lets you run the full game loop (physics, collision, death, win condition) directly inside the editor, without hosting a multiplayer room. Click Test Game (▶) button to start, and the editor UI switches to a minimal HUD while the game runs.

Starting and stopping

When tester mode stops, the map state is fully restored — objects that were moved or affected by gameplay (coins collected, buttons pressed, etc.) are reset.

Tester controls

While testing, keyboard controls match the in-game player controls:

KeyAction
/ AMove left
/ DMove right
/ W / SpaceJump
RRespawn at spawn point / last checkpoint
EscapeExit tester mode

Tester toolbar extras

While in tester mode, extra tools appear in the toolbar:

ToolDescription
InvincibilityToggle player invincibility — the player cannot die from spikes or fall damage while this is on. Useful for testing map layout without repeated deaths.
Show TouchboxesRender the spike danger/tip/flat zones and the player hurt touchbox as colored overlays. Useful for debugging spike configuration.
Note: when you exit tester mode, touchboxes turn off automatically. The state is remembered the next time you enter tester mode.
FPS CounterShows current frames per second in the top-right corner. Only visible while in tester mode.

Camera in tester mode

The camera follows the player smoothly. It is centered on the player and does not scroll past the map's die-line unless the player is falling.

Tester mode runs in exactly the same physics engine as the live game, so what you see in tester mode is what players will experience. Audio, particles, and all mechanics are active.