← All Versions
Added coins, bouncers, button collision type, all-spike touchbox, undo/redo, auto-save, and audio.
What's new in v0.4
- Coins — collectable items with amount and activity scope
- Bouncers — spring pads with configurable direction and strength
- All-spike touchbox — new spike collision mode covering the full cell
- Button enhancements — Collide type (pressure plate), One-Time trigger, Face/Base color pickers
- Coin config — amount field, activity scope, color picker
- Coin counter HUD — optional on-screen coin display
- Undo/Redo — editor action history
- Spawn & End dedicated tool — new toolbar tool for spawn/end markers
- Auto-save on unload — map saved via
beforeunload + keepalive fetch
- Tester R key — respawn in tester without exiting
- FPS counter — displayed during testing
- Touchbox memory — remembered when exiting tester
- Audio — bounce, button, checkpoint, endpoint, jump, place, erase sounds
This article documents the
complete feature set of v0.4. For a diff, see the
Changelog.
Topics
🥷
PlayerMovement, coin collection
✎
EditorUndo/redo, spawn & end tool
📖
Placement ToolbarCoin, bouncer, all options
⚙️
Map ConfigCoin counter, bouncer color
BlockSolid platforms with textures
SpikeAll-spike touchbox mode
Saw BladeDrag-resize handles
CoinCollectibles, counter, scope
BouncerLaunch pad, strength, direction
ButtonClick + collide interaction types
▭
ZoneNamed regions
TeleportalLinked portals
🏁
CheckpointRespawn + heal + sound
🔌
PluginsHK, HP, Code plugin framework
▶
TesterR to respawn, FPS counter