← v0.1 Overview
Grid & snapping
All objects snap to a 32×32 px grid. Grid lines are shown as faint lines on the canvas.
Toolbar buttons
| Button | Purpose |
| ⚙️ Config | Opens the Map Config panel |
| ➕ Add | Opens the Add menu (Block, Obstacle, Game Item, Spawn/End) |
| 📋 Layers | Opens the Layers panel |
| ▶ Test Game | Enters tester mode |
Editor tools
| Tool | Shortcut | Description |
| Fly | G | Free camera pan by drag or WASD. |
| Move | M | Drag an object to reposition it. |
| Erase | E | Click/drag to delete objects. |
| Rotate | R | Click an object to rotate 90° clockwise. |
| Duplicate | D | Duplicate selected object. |
Placement modes (v0.1 adds Game Item)
| Mode | Objects |
| Block | Solid ground blocks |
| Obstacle | Spikes |
| Game Item (new) | Checkpoints, zones, teleportals |
| Spawn / End | Spawn point, end goal |
Object inspector (new in v0.1)
Click an existing object in the editor to open the Object Inspector — a panel with all per-object config settings. In v0.1 you can now edit horizontal flip here.
Keyboard shortcuts
| Key | Action |
| G | Fly tool |
| E | Erase tool |
| R | Rotate object / respawn (in tester) |
| D | Duplicate |
| Ctrl+Z | Undo |
| Ctrl+Y | Redo |
| Escape | Cancel placement / exit mode |