/ / v0.3 / Player ← Parkoreen
← v0.3 Overview

How the player character moves, jumps, dies, and respawns. Unchanged from v0.2.

Size & basics

The player is a 32×32 px square (1 grid cell). They spawn at the spawn point and respawn at the last-touched checkpoint on death.

Movement

Jump

Default: 1 jump. Configurable via maxJumps. Also supports Infinite Jumps and Additional Air Jump options.

Physics touchboxes

Controls

KeyAction
/ AMove left
/ DMove right
/ W / SpaceJump