How the player character moves, jumps, dies, and respawns. Unchanged from v0.2.
The player is a 32×32 px square (1 grid cell). They spawn at the spawn point and respawn at the last-touched checkpoint on death.
playerSpeed (default 5).gravity (default 0.71).Default: 1 jump. Configurable via maxJumps. Also supports Infinite Jumps and Additional Air Jump options.
x:0, y:8, w:32, h:24x:4, y:6, w:24, h:24| Key | Action |
|---|---|
| ← / A | Move left |
| → / D | Move right |
| ↑ / W / Space | Jump |