Named invisible regions used to trigger scripted events.
Zones are invisible rectangular regions that can be named and detected via plugin scripts. They have no built-in physics behavior — they simply occupy space on the map and can be referenced by name in code.
| Option | Default | Description |
|---|---|---|
| Name | (empty) | Identifier used in scripts to detect zone entry/exit. |
| Width | 32 | Zone width in pixels (snaps to grid). |
| Height | 32 | Zone height in pixels. |
| Layer | 0 | Draw order (zones are invisible during play). |