v0.2 introduced an extensible plugin system with three built-in plugins.
Plugins extend the base game with additional mechanics. They are enabled per-map in the Map Config panel. Multiple plugins can be active at once.
Adds Hollow Knight–style mechanics to the player character.
| Feature | Description |
|---|---|
| Soul Statue | Collectible statues that restore soul energy. |
| Mantis Claw | Allows wall-clinging and wall-jumping. |
| Attack | Player can attack with a directional slash. |
| Pogo | Players can bounce off enemies/objects by attacking downward. |
Adds a health bar and damage system to the player. Instead of dying in one hit from some hazards, the player has HP that can be depleted and restored.
| Feature | Description |
|---|---|
| Health Bar | On-screen HUD showing current HP. |
| Damage | Hazards deal configurable damage rather than instant death. |
| Heal | Specific map objects can restore HP. |
Adds Python scripting support via Skulpt (an in-browser Python compiler). Allows custom game logic to be written in Python and executed in the map.