An invisible named region used to mark areas of the map.
A zone is a rectangular region that is invisible during gameplay. In the editor it is shown as a colored semi-transparent rectangle with an optional name label. Zones are used to logically section areas of a map — for example, to indicate a region to script events around using plugins.
By default zones have no collision; the player passes through them freely.
| Option | Default | Description |
|---|---|---|
| Name | (empty) | Label shown inside the zone rectangle in the editor. Also used as the identifier when scripting with plugins. |
| Color | #9b59b6 | The editor border/fill tint color. Not visible during actual gameplay. |
| Opacity | 100 | Opacity of the editor visualization. Does not affect gameplay. |
| Layer | 0 | Draw order in the editor. |
| Collision | Off | If turned on, the zone rectangle acts as a solid surface. |