Portal objects that instantly transport the player to a linked destination portal.
A teleportal transports the player to one or more linked partner teleportals when touched. Each portal has a unique name and two connection lists — Send To (portals it sends players to) and Receive From (portals allowed to send players here).
A link is only active when both sides are configured: portal A must list B in its Send To, and portal B must list A in its Receive From. Setting only one side creates no connection.
A.B to portal A's Send To list.B.A to portal B's Receive From list.A portal can have multiple Send To entries. The editor highlights valid connections in green and incomplete (one-way) entries in red.
| Option | Default | Description |
|---|---|---|
| Teleportal Name | (required) | Unique string identifier for this portal. |
| Send To | (empty) | List of portal names this portal sends the player to on contact. |
| Receive From | (empty) | List of portal names allowed to send players here. |
| Color | #9b59b6 | Glow color of the portal. |
| Opacity | 100 | Transparency 1–100. |
| Rotation | 0° | Visual rotation in 90° steps. |
| Flip Horizontal | Off | Mirrors the portal sprite horizontally. |
| Layer | 0 | Draw order. |