Triangle-shaped hazard that kills the player on contact. Unchanged from v0.0.
Spikes are 32×32 triangle hazards. They use a map-level Spike Touchbox setting to determine when the player is killed.
| Rotation | Triangle points |
|---|---|
| 0° (up) | Base on bottom, point facing up |
| 90° | Base on left, point facing right |
| 180° | Base on top, point facing down |
| 270° | Base on right, point facing left |
When Drop Hurt Only is enabled in Map Config, spikes only deal damage when the player is falling onto them from above. Running into the side of a spike will not kill the player.
| Option | Default | Description |
|---|---|---|
| Color | #c45a3f | Fill color of the spike triangle. |
| Opacity | 100 | Transparency 1–100. |
| Rotation | 0° | 90°-step rotation to change orientation. |
| Flip Horizontal | Off | Mirrors the spike. |
| Layer | 0 | Draw order. |