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Overview

Spikes are 32×32 triangle hazards. They use a map-level Spike Touchbox setting to determine when the player is killed.

Orientation

RotationTriangle points
0° (up)Base on bottom, point facing up
90°Base on left, point facing right
180°Base on top, point facing down
270°Base on right, point facing left

Touchbox modes (map-level setting)

Drop Hurt Only

When Drop Hurt Only is enabled in Map Config, spikes only deal damage when the player is falling onto them from above. Running into the side of a spike will not kill the player.

Config options

OptionDefaultDescription
Color#c45a3fFill color of the spike triangle.
Opacity100Transparency 1–100.
Rotation90°-step rotation to change orientation.
Flip HorizontalOffMirrors the spike.
Layer0Draw order.