← v0.1 Overview
General
- Map NameUntitledDisplay name for the map.
- Author(empty)Creator credit shown on the map screen.
- Backgroundsky
sky or galaxy. Changes the scrolling backdrop.
Physics
- Gravity0.71Downward acceleration applied each tick.
- Jump Force-13.2Vertical velocity applied when the player jumps (negative = upward).
- Player Speed5Base horizontal movement speed (px/tick).
- Max Jumps1Number of jumps allowed before landing.
- Infinite JumpsOffIf on, the player can jump again immediately after each jump.
- Additional Air JumpOffGrants one extra jump when airborne (double-jump style).
- Die Line Y1000The Y position (in pixels) below which the player dies instantly.
Spike settings
- Spike TouchboxnormalGlobal hitbox mode for all spikes:
normal, full, tip, ground, flag, air.
- Drop Hurt OnlyOffIf on, spikes only kill the player when falling from above (ground touchbox variant).
Default colors
- Block Color#787878Default color applied to newly placed blocks.
- Spike Color#c45a3fDefault color for newly placed spikes.
- Portal Color#9b59b6Default color for newly placed teleportals.
Checkpoint colors New v0.1
- Inactive Color#808080Color of an untouched checkpoint.
- Touched Color#2196F3Color of a checkpoint the player has passed but is not the active spawn.
- Active Color#4CAF50Color of the checkpoint currently set as the respawn point.
Cloud colors
- Cloud Color (Sky)#ffffffCloud color when background is
sky.
- Cloud Color (Galaxy)#9382a8Cloud color when background is
galaxy.