Respawn markers that save the player's progress through a level.
Checkpoints are vertical flag-like objects the player walks through. When the player contacts a checkpoint it becomes their new active respawn point. On death, the player reappears at the active checkpoint instead of the map's spawn point.
| State | Default color | When applied |
|---|---|---|
| Inactive | #808080 (gray) | The checkpoint has not been touched by the player. |
| Touched | #2196F3 (blue) | The player passed this checkpoint but it is no longer the active one. |
| Active | #4CAF50 (green) | This is the current respawn point. Stays green until the player reaches a later checkpoint. |
| Option | Default | Description |
|---|---|---|
| Opacity | 100 | Transparency 1–100. Setting to a low value creates a subtle checkpoint. |
| Rotation | 0° | Visual rotation in 90° steps. |
| Flip Horizontal | Off | Mirrors the checkpoint sprite. |
| Layer | 0 | Draw order. |